Generally I think that makes for poor design, but this interpretation of Ho-oh is really legendary to me, a creature of fables and myths
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Like the tempting offer cards, its usually advantageous for your opponents to not interact with you when youre offering to join forces, but your mileage will vary based on how suggestable your friends are
You then draw cards equal to the number of cards they returned
I stole some design cues about fingerjoints from @geek2nurse, but other than that its a fairly standard box, except for the closure system
Extremely limited distribution