Thats a great start, but lets look at some easy changes where we can bring in cards from our suite as sidegrades
Of course, if youre playing all Dinos, this should affect the entire pod, save for you, leaving you in pole position to win the game over the course of the next few turns
Even if you dont, I still think the ramp is pretty helpful
August 27, 2008 at 12:20 AM Gando the Wandering Fool said
With ten cards to cover and only so much time, lets jump in: #10 Invert // Invent When evaluating split cards, one of the first things we must ask ourselves is, How playable are these cards? Simply put, Invert is barely playable on its face, and Invent is particularly costly when compared to other cards of similar converted mana costs in the format
Here, he encounters Emi, still comfortably in her element, but instead of crushing test scores, she's equipped with a White deck and a veteran talent for the game to counter Hajime's mono-colored Black deck