If I have, lets say, Exploration in play, and Ive already played my two lands in a turn, blinking Exploration wont raise the 2-land limit per turn to three
It does, however, make for a Limited environment that feels very geared towards aggro over any other style of play
One method that is surprisingly consistent is by poisoning your opponent until they lose the game
In a format as varied and random as Commander, that flexibility brings with it a passel of power
The current Secret Lair drop, the ran-out-of-names Ultimate Pencil Superdrop, nothing is even tagged as low stock
With access to 4 colors, there are an absolute ton of ways to get multiple lands onto the battlefield each turn, sometimes even at instant speed, meaning something as innocent as a Harrow can suddenly turn into 4 life and a combat trick or two