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You commit a crime as you cast a spell, activate an ability, or put a triggered ability on the stack that targets one or more of the following: An opponent A spell or ability an opponent controls A permanent an opponent controls A card in an opponent's graveyard If a spell or ability doesn't target anything on that list, it's not a crime, even if it targets something like an opponent's card in exile or has a sinister-sounding name that would be a felony in many jurisdictions
Grab Magic stapleseach one featuring a different member of Team Sonic
Where Six gets exciting is its second ability during your turn, nonland permanents in your graveyard have retrace, an old mechanic from Eventide that allows you to recast spells from your graveyard if you discard a land in addition to paying their costs

Chaos Warp Rakdos Charm Urge to Feed Vampires' Vengeance Sorcery (10) Ancient Craving Blasphemous Act Damnable Pact Feed the Swarm Night's Whisper Olivia's Wrath Pointed Discussion Predators' Hour Sinister Waltz Vandalblast Artifact (10) Arcane Signet Charcoal Diamond Commander's Sphere Cryptolith Fragment Fire Diamond Glass-Cast Heart Oni-Cult Anvil Rakdos Signet Sol Ring Swiftfoot Boots Land (4) Arterial Alchemy Molten Echoes Stensia Masquerade Underworld Connections Enchantment (35) Command Tower Exotic Orchard Foreboding Ruins Geothermal Bog Haunted Ridge Myriad Landscape Path of Ancestry Rakdos Carnarium Shadowblood Ridge Smoldering Marsh Tainted Peak Temple of Malice Temple of the False God Unclaimed Territory Voldaren Estate Swamp x13 Mountain x7 This is one of those decks that rely on the commander to do its reanimation thing
Everything about this version of Mox Amber is unique, from the flavor text to the fantastic art from Steven Belledin