Every time the ability triggers and resolves (and fails to transform the clone), it immediately triggers again, and so on, ad infinitum

Ayara's Oathsworn Beseech the Mirror Beseech the Queen Bogbrew Witch Brainspoil Bringer of the Black Dawn Case of the Stashed Skeleton Coveted Prize Cruel Tutor Cynical Loner Dark Petition Demon's Herald Demonic Bargain Demonic Collusion Demonic Tutor Diabolic Intent Diabolic Intent Diabolic Tutor Dimir House Guard Dimir Machinations Emeritus of Woe Entomb Gravebreaker Lamia Grim Servant Grim Tutor Hoarding Broodlord Hour of Victory Illicit Shipment Imperial Seal Increasing Ambition Infernal Tutor Insatiable Avarice Liliana Vess Lively Dirge Mastermind's Acquisition Netherborn Phalanx Oriq Loremage Profane Tutor Razaketh's Rite Razaketh, the Foulblooded Rhystic Tutor Rune-Scarred Demon Servant of the Stinger Shred Memory Sidisi, Undead Vizier Smuggler Captain Splinter's Technique The Creation of Avacyn The Cruelty of Gix Urborg Panther Vampiric Tutor Vile Entomber Whisper Squad Wishclaw Talisman Witty Demon (playtest)

Metamorphosis Fanatic As a 6-drop, Metamorphosis Fanatic is nothing to get exicted about
Those of you who have braved the mono-blue challenge, I salute
this means the deck pretty much works around simply casting enchantments, be they rooms or not
Nether Shadow is a creature that can pop out back from the graveyard once most creatures have died, and it has an ability that would be keyworded to 'Haste' -- almost all creatures need to take a turn after being summoned before they can attack, but Nether Shadow can just do it the moment it pops in the battlefield