Regarding Clone variants, theres a specific EDH strategy in which you want to clone your own commander as much as possible
Created a clue, food or treasure on your turn
An unnoted factor that works slightly in favor of a higher land count here is the three Evolving Wilds
This means I want to play it alongside the cheapest spells, especially Duress, which can protect it from a counterspell, Utter End, or Dromokas Command
Brawl Not Legal Vintage Not Legal Timeless Not Legal Commander Not Legal Pauper Not Legal Oathbreaker Not Legal Penny Not Legal Toolbox Buy This Card Notes and Rules Information for Squirrel Dealer: It doesnt have to be someone who plays Magic
This fiery attack requires just three Energy cards (two fire and one colourless), and with the correct combination, you can launch it on the first turn