but also run the rest of the ramp you need so your deck functions well
However, the primary appeal of this card is its ability to repeatedly steal opponents' creatures
Today I review the recently spoiled Outlaws of Thunder Junction Commander decks, focusing specifically on the new cards
Two or 3 mana to remove each of your opponents scariest creature is an excellent deal
And, make no mistake, filling the 'yard accounts for half if not more of the power of this card, especially when you can build around milling yourself with your pick of Delve, reanimation effects, Delirium, Undergrowth, Karador, Ghost ChieftainKarador, Ghost Chieftain, Muldrotha, the GravetideMuldrotha, the Gravetide shenanigans
This is one of the fastest ways for a modern card to gain value, but it is also one of the riskiest