Additionally, card images for new Kamigawa: Neon Dynasty Commander cards will appear in decklists at a later time.) Buckle Up 1 Kotori, Pilot Prodigy 1 Jace, Architect of Thought 1 Shorikai, Genesis Engine 1 Aerial Surveyor 1 Drumbellower 1 Ironsoul Enforcer 1 Organic Extinction 1 Release to Memory 1 Swift Reconfiguration 1 Access Denied 1 Cyberdrive Awakener 1 Imposter Mech 1 Kappa Cannoneer 1 Katsumasa, the Animator 1 Research Thief 1 Universal Surveillance 1 Imperial Recovery Unit 1 Mobilizer Mech 1 Prodigy's Prototype 1 Surgehacker Mech 1 Aeronaut Admiral 1 Armed and Armored 1 Cataclysmic Gearhulk 1 Crush Contraband 1 Dispatch 1 Generous Gift 1 Indomitable Archangel 1 Myrsmith 1 Parhelion II 1 Sram, Senior Edificer 1 Swords to Plowshares 1 Teshar, Ancestor's Apostle 1 Emry, Lurker of the Loch 1 Etherium Sculptor 1 Master of Etherium 1 Reality Shift 1 Riddlesmith 1 Sai, Master Thopterist 1 Thopter Spy Network 1 Thoughtcast 1 Vedalken Engineer 1 Whirler Rogue 1 Arcanist's Owl 1 Dance of the Manse 1 Hanna, Ship's Navigator 1 Raff Capashen, Ship's Mage 1 Arcane Signet 1 Azorius Signet 1 Colossal Plow 1 Cultivator's Caravan 1 Fellwar Stone 1 Foundry Inspector 1 Gold Myr 1 Mirage Mirror 1 Peacewalker Colossus 1 Raiders' Karve 1 Shimmer Myr 1 Silver Myr 1 Skysovereign, Consul Flagship 1 Smuggler's Copter 1 Sol Ring 1 Solemn Simulacrum 1 Weatherlight 1 Command Tower 1 Exotic Orchard 1 Port Town 1 Prairie Stream 1 Skycloud Expanse 1 Spire of Industry 1 Temple of Enlightenment 15 Plains 15 Island Upgrades Unleashed (Editor's Note: The Upgrades Unleashed Commander deck was inadvertently printed with two copies of Mossfire Valley instead of an additional basic land

Its ability to recast any Insects that were already in your Graveyard will be very useful to provide a constant threat
So, in order to maximize my nostalgic feelings I decided to cram a few other spells that Garth actually casts in the novel
Whenever equipped creature dies, draw a card
One other cool thing I'll call out here is that the creative for
While it is probably good enough in a deck that is built on the theme of +1/+1 counters, outside of this very specific archetype, adding a single +1/+1 counter to a creature just isn't enough value (even at instant speed) to make me add another tapped land to my deck, especially considering that green already has five MDFCs that I really want to be playing