You play lands, creatures, and sorceries during your main phases, announce attackers, pass your turn, and play the exact same way youd play a normal game of Magic
If our opponents manage to stop our combo we can discard Dread down to hand size, putting it on top of our library so we don't deck ourselves and try again next turn
You should look to these first before deciding on what cards best complement your overall strategy
It does work very nice against Settle the Wreckage, allowing you to sacrifice the creatures that would get exiled to play new spells on your turn, but not so much against sweepers cast on your opponents turn unless you reveal instants
This one looks pretty innocuous, but I think may become a pretty decent player in Black decks that make use of a lot of counters
The blue counterpart to Wheel of Fortune, this card not only refills your hand but can shuffle your yard back into your library, giving you access to all of your cards again