5 Kindred Summons An impressive green spell, Kindred Summons is a sorcery for seven mana that can often provide game-winning value to its caster
Deathtouch can be an important removal and protection tool in green, and the addition of card draw makes this card even that much better
It's heavily played at the kitchen table and Commander, and over at EDHREC.com it's in 33,969 decks for 16% of decks with its colors
10 Gateway Sneak Uncommon - $2.40 Gates are a fun and surprisingly reliable deck archetype that pops up every few sets, generally around the time Magic visits the Ravnica plane
However, I dislike the card as I do not believe the average list plays enough instants and sorceries to support it, and Frank Karsten s math seems to indicate you need about eighteen to nineteen instants and sorceries to make it work , which the Wizard deck doesnt play
Not only do they help you find your silver bullets when the situation calls for them, but they also let you trim down on cards your running for the sake of redundancy