Your opponent declares blockers Combat damage is dealt Main Phase 2 Play a land (if you haven't already) Cast creatures and other spells End Creatures heal Pass the turn Aside from this basic "what you can do in a turn," there are a few more technical phases to mention
So it works really well in decks that focus on Mayhem and Madness interactions (letting you cast things for cheaper when theyre discarded) or Escape
I love how the B&B boxes come with stamped holos exclusive to the pre-built decks, and of course, there's lots to love about the ETB, with the customary bundle of extra goodies for the game itself, the gorgeous little Tyrunt promo, and plenty of sleeves, on top of those excellent boosters
As a one-shot, it doesn't seem that strong, but thanks to cards like Ephemerate and Phelia, Exuberant Shepherd, we can potentially be taxing our opponent every single turn by blinking Tax Collector
Intensity: MTG Arena Intensity is a mechanic that debuted in three cards from Alchemy: Kamigawa Neon Dynasty
But her true power is her ability to proliferate at the end of your turn, adding another counter of each kind to any number of permanents or players for free