Ive played inconsistently since then, ranging from tournament entries and being a regular at Friday Night Magic to I last played a single game of Commander several months ago. But the Final Fantasy announcement which came shortly after I finished Final Fantasy 7 Rebirth has me hopping on my chocobo to get back into the game
However, being able to shrewdly recycle your army's deck's resources into more warriors for conquest and providing a boost, minor as it is, to the combat efficacy of another unit is at least something
As I have moved away from combo and as decks have become more robust and redundant the danger of self mill in cube has fallen to nearly as little risk as in constructed
2 Deadly Disguise Kaust, Eyes of the Glade and Duskana, the Rage Mother There have been a few Commander decks over the years that have messed with how you play the game, but it is pretty rare to find one quite like Deadly Disguise
Blinding Angel (S, Block) Orim's Chant didn't do it
Rotation and erratas have been talked about, but many hoped for outright bans of certain staple cards that seem more powerful than they need to be