A bold claim, I know, but lets take a moment to compare Deep Gnome Terramancer to most of whites other mana ramp spells: You dont need to be behind your opponents in land count to trigger this ability There arent any extra mana costs you have to pay for this mana ramp effect (and unlike treasure generators, this ramp is also more permanent) Deep Gnome Terramancer only costs 2 mana, putting it on par with the rate found on many of greens best ramp spells Like Natures Lore and Three Visits, you can fetch nonbasic Plains cards like Jetmirs Garden The condition for this cards effect happens all the time in Commander, and can be found on cards in most decks of any power level your opponents are playing even precons
In control or stall decks, it can shut down an opponents final push toward victory
This is partly thanks to iconic cards such as Black Lotus which have fetched upwards of $800,000
Kalemne, Disciple of Iroas This disciple is ready to be their own leader
Secret Powers Awaken: Restore Balance to Lumiose City
Swirls typically increase a card's desirability and, in turn, the price