Ive got a list of things that I think will help you build the deck, and which have a very good chance of inclusion
Like most mythic planeswalkers, Liliana's ultimate -9 ability will all but end the game if it is reached, but even if an opponent is able to force through blockers or find a removal spell like Eaten Alive, the value accrued should be more than enough for players to win the game without her
24 Spells Diregraf Ghoul Cryptbreaker Dread Wanderer Grave Crawler Carnophage Carrion Feeder Fatal Push Relentless Dead Butcher Ghoul Sultai Emissary Blood Scrivener Collective Brutality Arguel's Bloodfast Lord of the Undead Cemetery Reaper Death Baron Lord of the Accursed Diregraf Colossus Curse of Disturbance Plague Belcher Skinrender Undead Warchief Dark Salvation Grey Merchant of Asphodel 16 Lands Mutavault Urborg, Tomb of Yawgmoth 14 Swamps So what is it about Butcher Ghoul and Sultai Emissary that, despite sucking themselves, stop the deck from sucking so much
My decision to play 16 lands was a bit of a no brainer, though I mightve played 17 lands with Access Tunnel as a bit of a compromise as the 17th land with a higher curve
A water skimmers ability to sense danger in the slightest ripple makes them a prized companion for Long River trawlers
One of those is subgames