Basically, these rankings are designed to give you some additional things to think about when making your Challenger Deck purchase and are not designed to be taken as the gospel truth since which deck is right for you also depends on your playstyle and definition of fun, which is impossible for others to rate and rank from the outside
Because Seven Dwarfs cards have so many synergies, it's important to think several turns ahead about the order you play them and what effects they will have on each other
Im going to organize them in rough categories by price, starting with the bad pulls: Bulk Foils ($0.25 $3) Springjack Shepherd $0.25 Greater Mossdog $0.25 Ogre Gatecrasher $0.25 Chimney Imp $0.50 Council Guardian $0.50 Noggle Bandit $0.50 Hornet Sting $0.50 Rescue from the Underworld $0.50 White Knight $0.75 Guerrilla Tactics $1 Iron Myr $1 Lumithread Field $1 Stalking Stones $1 Game-Trail Changeling $2 Maro $2 Mirrodins Core $2 Rhox $2 Celestial Dawn $3 Changeling Hero $3 Lapse of Certainty $3 Storm Crow $3 These 21 cards arent worth anything now, and that certainly wont change after the reprints
IV Oblivion Each opponent sacrifices a creature of their choice and loses 3 life
Variant prices for Faerie Mastermind increased following Pro Tour MOM
Players who favour the steel ink type benefit from its characters often having high health stats, as well as abilities centred around even protecting themselves or other characters