I think it just showed up on a card that seemed flavorful in isolation and just started planting itself in R&D's mind as a black thing
One always needs to wonder, are they attacking to trigger Morbid or are they faking me out to sneak in damage? That is a cool line of thought, and one that newer players dont need to worry about
Finally, there are some sacrifice synergies with cards like Mayhem Devil, which will get you a little bit of damage whenever you sacrifice a fetch land
While itll require a little more mana than a Bane of Progress, most things you wanna blow up can be achieved with a total of eight mana
Then, secondly, you cannot control what you get
Looking over the entirety of the card list, it really feels like blue and green are the big winners for Energy