If you start with any Madam Mim cards in your hand, its important to also have good candidates for bouncing
Giving opponents extra lands in MTG feels bad early, but removing their best creature at instant speed is almost always worth the trade
You don't even need to target just your own things, turning this into a rather handy politicking tool as well
The fact that creatures cast with Warp stick on the board until end of turn may trick you into forgetting they will be exiled, especially in Arena or in clustered board states
Her boat, The Omenkeel, is said to be able to carry travelers between the ten realms of Kaldheim
Overall weaker stats (3 strength, 2 willpower) and a lower rarity level but still having the same uninkable category