Archaeomancer's Map Armillary Sphere Bitterthorn, Nissa's Animus Braidwood Sextant Burnished Hart Campus Guide Canoptek Wraith Compass Gnome Dauntless Scrapbot Dune Mover Ecologist's Terrarium Edge Rover Embermouth Sentinel Everything Pizza Fountainport Bell Heaped Harvest Hithlain Rope Horizon Spellbomb Journeyer's Kite Keys to the House Kree Sentinel Krenko's Buzzcrusher Larval Scoutlander Lumbering Worldwagon Marshals' Pathcruiser Monument to Perfection Moonsilver Key Mycosynth Wellspring Navigation Orb Ominous Parcel Pilgrim's Eye Renegade Map Scampering Surveyor Shardless Outlander Silver Deputy Skittering Surveyor Solemn Simulacrum Spider-Bot Steelweb Surveyor Strixhaven Skycoach Subway Train Surveyor's Scope Sword of Hearth and Home Sword of the Animist Thaumatic Compass Traveler's Amulet Vinewoven Chariot Wanderer's Twig Wayfarer's Bauble Wild-Field Scarecrow World Map

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Planeswalkers stay alive as long as they have at least one loyalty counter
Its kind of like a one shot Necropotence - you pay three life, you draw three cards
Palace Jailer Palace Jailer is the strongest monarch card in 1v1 formats like Cube and Canadian Highlander because it nukes any threat and draws a card
He is the cheapest at just three mana and can easily be played multiple times across multiple Command Taxes