Set: Rise of the True Dragons 1st Edition Rarity: Common Card Number: SR02-EN026 Printing: 1st Edition Card Type: Normal Spell Attributes: SPELL Once per turn: You can discard 1 card, then activate 1 of these effects
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Long story short, they messed up and are sorry
Cards that deviate from the normal game structure and a natural part of any card game, but some cards go even further beyond and will make you think to yourself "what the heck?" With over 20 years of history and over 12,000 cards (and counting) released, the game has its fair share of strange cards that either ask you to perform some weird actions that few (if any) other cards in the game ask or cards that scratch your brain because their abilities don't seem to make much sense
People flooded card-grading services with so many cards from collectors hoping to strike it rich that they had to pause new submissions to work through the backlog
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