He continues: "You're gonna play a game of Magic and by doing certain things in the game you're going to unlock the ability to ask questions, much like you do in the game of Clue." And while he makes it clear you can win the match just by playing Magic as you normally would, he adds that "If you make an accusation with the right person, place, and weapon, you will win the game that way by solving the case." It sounds thoroughly bizarre, mixing up games with very different genres and audiences - though obviously we don't know everything yet
(Yes, yes, both white and green can destroy enchantments.) The neat thing about this card was that it had an effect that neither color has normally (mostly because -1/-1 counters are not a normal part of the game) yet each color had effects similar to it
This allows you to protect him immediately instead of Zur being vulnerable to a round across the table
This extra tiny detail that puts the viewer squarely in their shoes and invites you in, and even though you know how the story ends, you cant help but walk right up to the door and give it a knock
The more face-down creatures you cast, the more cards you draw, boosting your ability to cast face-down creatures
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