Even the flavor text helps out here, citing a salient line from the story
The 5 rare shock lands and 5 mythic rare legendary Planet lands are poised to make their mark on Standard
An unfavorable matchup would be against decks capable of using many techs, like Mathmech for example, which besides interrupting your combo with handtraps, has a good ability to finish the game through an otk
MTG Deck Types Pretty much every Magic deck in existence can be broken down into one of four categories: aggro, midrange, control, or combo
When using fusion, there are GY recovery and special summon from his GY, so recovery can be done, but after all the name difference of each material is painful
Most of the value here comes from the activated ability, which is a good way to get value in the late game since you can get 4 counters at a time