Three damage might not seem like a lot, but it's enough to wipe out nearly every creature your opponent can present during the first three turns of the game
Likewise, you can run any of these penultimate bosses in a mono-colored deck
This will help you choose the right cards and create a cohesive game plan
Cloud, Midgar Mercenary Cloud is interesting as a card in the 99 for decks that play Equipment or as a commander on his own
Rings a Bell Time Out Topsy Turvy Wall of Fortune BLACK Acornelia, Fashionable Filcher Bat- Booster Tutor Dirty | Rat Duh Enter the Dungeon Hoisted Hireling Infernal Spawn of Evil Infernal Spawn of Infernal Spawn of Evil Infernius Spawnington III, Esq
Cards like The Queen, Commanding Presence and Gaston, Intellectual Powerhouse are about as tricky as things get, but they simply do what they say on the card and get players used to the powerful (at least in my eyes) shift mechanic, which is a cost reduction method