Magic: The Gathering has specific ways it represents story elements through its gameplay, and I'm happy to see that these mechanics were translated so well to create an authentic-feeling Final Fantasy experience that goes much deeper than Cactuar's 9999 damage ability
In a metagame choice, we also wont add Phantasmal Image because fellow RC member Scott Larabee is fond of playing Maze of Ith and its variants
Through market research and social media, we learned that many of the players who were interested in playing Standard felt it was something beyond their reach
It triggers whenever a creature with greater power, greater toughness, or both enters the battlefield under your control
And its clear that the designers had fun bringing the crossover to life (looking at you, Suplex)
Regarding the Shaman en-Kor combo: the shaman has a zero-cost ability