In casual Commander, cube, and deck testing, original dual-style lands help multicolor decks cast spells more reliably while supporting fetch land packages and land-type synergy
The earliest mechanic was dubbed Day/Night
Im usually able to get trades like 5 bulk rares for one good rare/trainer
I'm excited that we could bring you foil Expeditions, available only in Collector Boosters, and non-foil Expeditions, available as one-card Expedition Box Toppers in Draft and Set Booster Displays and as two one-card Expedition Box Toppers in Collector Booster Displays
Secret Lair has been letting the Magic designers be especially creative, and that's something to appreciate
Often the engagement then actually gets in the way: you end up ticking off specific tasks within a match, rather than playing the game itself for its own good, and only come back for extrinsic rewards: skins, XP, packs, or whatever else