This deck runs more elves than wolves, and most of your elf army will be 3/3 creatures or less, so Allosaurus Shepherd turning them into 5/5 elf dinosaurs with its activated ability could be useful if you want to finish off with a full swing The one key card that can change so much for your game strategy is Maskwood Nexus
The ability to cast a free spell from exile each turn is nice, but it requires significant setup
Omnivorous Flytrap Ornery Tumblewagg Paradox Zone Patched Plaything Picnic Ruiner Picnic Ruiner Primordial Hydra Quest for Pure Flame Raphael, the Muscle Sage of the Fang Savageborn Hydra Sazh Katzroy Scrapper Champion Scythecat Cub Seismic Tutelage She-Hulk, Attorney-at-Law Sisterhood of Karn Solarion Solidarity of Heroes Study the Classics Sword of Hours Tanazir Quandrix The First Tyrannic War The Millennium Calendar The Thing Turtle Van Urdnan, Dromoka Warrior Visions of Dominance Voracious Hydra Voracious Hydra Vorel of the Hull Clade War Machine, Avenging Arsenal World War Hulk
Unfortunately, even the most nutritious meal can't save Gyome from exile effects
This lets Illumineers acquire more ink, which can then be used to play a card
It is cheap and reliably does what you predominantly want counter magic to do