For two Energy, Shadow Claw does 40 damage, but the best effect only happens if you manage to flip a coin correctly
Hes still a long way from understanding proper deck building and strategy (and, to be frank, as am I)
The problem is this: Commander players still want to play bigger games than fans of other Constructed formats, yet the attitude toward general competition and playgroup politicking has been to play what people wont be afraid of
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The second is to have it only work on Doomfiend monsters, lest it leads to unforeseen consequences in other Fiend-based Decks like Archfiends, Dark Worlds, or Burning Abyss (which are really powerful)