The full text of these abilities are 'At the beginning of the upkeep of the player who has the initiative, that player ventures into Undercity,' 'Whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the controller of those creatures takes the initiative,' and 'Whenever a player takes the initiative, that player ventures into Undercity.'" One is triggered on "venture into the dungeon," the other is triggered by combat damage and upkeep
I would also take out two lands to make 36 lands in the deck
What does Heliolisk evolve from
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Our goal is to break down how the duo's synergy works and clarify why it has become one of the most popular setups in the game
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