Limited Interaction : As a proactive strategy, the deck sacrifices some ability to interact with opponents
The rare and holo sheets may be the same as for the other variants, or they may be different
The goal is to have somewhere around 12+ mana, enough to cast and activate Mindslaver each turn, with enough mana to activate something like Academy Ruins to redraw it every turn
These chemicals adjust the viscosity or the tack of the ink, as well as prevent ink skins, foaming, or make the ink more hydrophobic
I was also helped by another player playing Wars Toll, effectively turning off the interaction from my opponents in the turn I wanted to try and win
For the custom werewolf commander deck I built I had around sixty or so cards that were double sided