Remove the creature and Basilisk Collar will stay, ready to re-equip to something else and continue its reign of terror
As if that wasn't enough, Missy also forces your opponents to make a choice on your end step, they either take damage equal to the number of artifact creatures you control, or you draw a card and activate the chaos ability of the plane you're on if you're playing Planeschase games
The deck just tries to stay alive and produce card advantage as it gets to the mid-late game where you can start generating tons of mana and take over the game
People are not going to stop their mad card drawing, so this'll shut down a lot of dorks or ting players, so it's a win con and creature control in one tight little package
Double-sleeved cards hold air a lot more than their single-sleeved counterparts, which can make your deck awkward to play with
Each color has its sources of card draw, and white is no exception