Its a powerful ability, and one that can be set up to ensure the best chance of drawing two cards
Standard-legal cards use the set code FIN
Usually, big dump mana, make token cards focus primarily on that, but should the Commander make it around the table again to lead his charges into battle, thats additional damage and evasion even for decks that dont use typal strategies
They aren't great cards, but they all have two colors and they can all be cycled for a basic land for the low cost of 2 mana
Like past Secret Lairs featuring non-MTG properties - an imprint the publisher calls Universes Beyond - these cards are not tournament legal but could be used in the Commander format if your table is okay with you placing a horde of winged figurines on the battlefield
Tapping out against this aggro-combo deck is scary since all the cheap spells topped off by dsk-164-violent-urge can swing for lethal from even an empty board