Dance of the Elements leans into five-color synergy and tribal cohesion in a way that actually feels playable and scalable, while Blight Curse commits hard to the -1/-1 counter identity with a grindy, value-driven game plan thats going to make certain tables very nervous
I have an UW tempo article in the works, I'll try and look at some comparisons in that
Sure, there are other free CounterspellCounterspells, but most of them are "free" at the cost of a major downside, like exiling a cardexiling a card or losing the game unless you pay five manalosing the game unless you pay five mana
Eternal Masters is a supplementary product for Magic: The Gathering that has the intended purpose of allowing Wizards of the Coast to print cards that people need in so-called eternal formats that stretch all the way back to the beginning of the game
Black Cat 1BB 1/3 Skulk (This creature can't be blocked by creatures with greater power.) Whenever CARDNAME deals combat damage to a player, that player mills nine cards, then you may exile an artifact card from that player's graveyard
With Kotis as your commander, you can always keep bringing it back off your mill triggers