#2 Skullclamp Skullclamp is the best card draw option for token and go-wide Commander decks
A reworking of the virtually unplayed Warrior Angel from the Stronghold set, the Exalted one hits the board turn three, starts swinging for an 8 life differential each turn starting turn four, and ends the game shortly thereafter
I hope my personal disdain for having spaceships, sonic screwdrivers, transforming robots and video game characters all mixed up into what was once a game with a strong medieval fantasy theme hasn't tainted my writing too much
If youre looking for some extra reading on Kaldheim and Norse Mythology, particularly when it comes to modern day Heathenry, check out this excellent article from Jacob over at Hipsters of the Coast
Black has intimidate and swampwalk
After months where it's felt like Wizards of the Coast is experimenting with how little it can get away giving us, it's nice to see a Secret Lair where more often than not, you're getting a good deal for your $25/35