The payoff of becoming a creature that gives all your stuff flying is pretty great too, even if its susceptible to removal
Decklist: Exile-Matters in Standard Haliya, Guided by Light | Illustration by Kieran Yanner Creature (22) All-Fates Stalker x2 Anticausal Vestige x2 Astelli Reclaimer Haliya, Guided by Light x3 Ketramose, the New Dawn x3 Lightstall Inquisitor x4 Syr Vondam, Sunstar Exemplar x3 Timeline Culler x4 Enchantment (2) Seam Rip x2 Artifact (4) Pinnacle Starcage x2 The Seriema x2 Instant (6) Archenemy's Charm x3 Get Lost x3 Sorcery (2) Ultima x2 Land (24) Adventurer's Inn x2 Bleachbone Verge x4 Concealed Courtyard x4 Godless Shrine x4 Plains x3 Starting Town x4 Swamp x3 While looking at potential benefits for warp, we can see some cards in white and black that care about a permanent being exiled
The remaining archetypes are all steeped in familiar territory
NM-Mint, English, Buylist Limit 1 Light Play, English, Buylist Limit 1 Moderate Play, English, Buylist Limit 1 Heavy Play, English, Buylist Limit 1 Damaged, English, Buylist Limit 1
Kitesail Larcenist Rating: 9/10 This ability reads kind of confusingly, but what it essentially amounts to in Limited is that its a blue Banisher Priest
Situational, but useful if you draw into something you dont need just yet