Development, on the other hand, needs to care about how people play based on all the tiny measurements
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Knowing that we were going to be on Innistrad for two sets, we wanted to make sure that the hope and whimsy themes that have always been a small part of Innistrad had a larger footprint
For example, if you have 3 life and an effect says that your life total "becomes 10," you would gain 7 life which The Wind Crystal doubles to 14, so your life total will actually become 17
You do this by combining: Discard outlets (Entomb, Faithless Looting, Thoughtseize) Reanimation spells (Reanimate, Exhume, Animate Dead) Massive threats (Griselbrand, Atraxa, Grand Unifier, Archon of Cruelty) The game plan is simple: put a bomb in your graveyard, then bring it back early enough that your opponent can't meaningfully interact
The only exceptions are the $10 brews Pako, Malcolm, and Gonti