These cards wont be the most powerful picks for everyone, but they should be potent, and fun to use
Ive seen Collected Company in quite a few shells, but the most successful ones have all been Bant, revolving around either Reflector Mage or the Spirit tribe
Captain Hook, Forceful Duelists one strength may not look like much at first glance, but look again: the card has Challenger +2, which brings his strength up to a total of three when challenging on your turn
So what do you think of Haunting Journey
As you can imagine, control decks love this kind of mechanics because they can just use Boss Orders a couple of times and wait until you deck out
How many Yellow Trigger cards should I run in Blue/Yellow