Plus, it hides itself from hand removal which is one of the greatest weaknesses of playing wraths (cards that destroy all creatures on the battlefield)
Used in ProsBloom, Dream Halls, and other combo decks, Meditate could safely be cast at the end of an opponent's turn (provided they had no imminent threats on the table), or be used to grab pieces for a combo deck
Look for this card together with Enduring Tenacity and Unstoppable Slasher, as they make pretty good combos
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This also gets bigger the longer the game goes on, and I truly fear some maniac casting this to draw five or four in some drawn-out mono-blue control matchup
The rule of thumb here is you generally want to spend less killing something than your opponent spent making it