Blue decks that could certainly play prolonged, traditional control games, but could also just auto-win on Turn 5 by playing a powerful, hard-to-interact with creature that can block until it abruptly turns the corner with protection up
This makes trample an especially good keyword for creatures with high power as it prevents them from being chump blocked (blocked by a smaller creature to prevent life point damage)
Myrel synergizes with soldier tribal, and the human soldier prevents any opponent from casting spells or activating abilities on your turn
Her song twines throughout the Core, a melodic message to all Oltec near and far: you are home
I have had the Wolf-Rider, Castellon and Cascade played against me.
It is funny, as a sum of its parts Bone Shredder has to be one of the weakest cards in cube