Theres just something appealing in destroying an opponents creature, then stealing it to work for you
The vast majority of bans in TCGs focus on stopping strategies that dont let opponents feel like they are getting a chance to play (mill, discard, and burn)
Of course, this would mean nothing if the One Piece Card Game was a lazy cash grab, but with innovative mechanics and some truly beautiful cards to collect, thats certainly not the case
This one might seem a bit odd but Palace Siege is a vastly undervalued card
That said, underestimating the sheer mana output of some of reds best mana accelerators can be a game ending mistake
The character has one Strength, two Willpower, and a quest value of one