An alternate win condition thats resilient but still leaves plenty of room for interaction is exactly what Id want from an effect like this
Normally people just kill the creature and move on, but since you can re-equip, theres value here
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(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) Magecraft Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." WardPay 3 life