Most other things are pushed into the background, because if you dont have a realistic plan for killing the player with the Initiative before they get to the final room of the Dungeon, you have probably lost anyway
Also, theyre an Angel Horror, which is cool
Dropping a Gruul Spellbreaker as a 4/4 will dodge Deafening Clarion on the following turn, while Skarrgan Hellkite can enter as a 5/5, to the frustration of every player holding a Lava Coil in reserve
Karn, the Great Creator [Best Artifact Control and Combo Enabler] Karns reputation really comes from that static ability while doing heavy lifting before you even touch his loyalty
The same can be said for Do It Again
The Booster Fun of Tarkir: Dragonstorm Live out the legends of Tarkir with the set's Booster Fun cards