It also helps make sure you dont miss land drops early
The Jump command will similarly ignore their random damage component, but since that would require actually equipping the axe and having a Lancer/Dragoon give up their support skill slot for the "Equip Axe" ability or giving the Jump skillset to a job that can wield axes, setting this up isn't as practical as just having some axes in your inventory to throw
If you were to enter a competitive Commander tournament with a precon deck, your chances of dealing with opponents sporting infinite combos as quickly and effectively as possible and winning would be extremely low
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The Ur Dragon is very expensive to get on the battlefield
After all that, Sauron will mostly just be a 9/9 beater, though it also has the Ring's temptation anytime an opponent's commander dies