This is a concept that I've worked on for a while
When you smash face to an opposing player, you can put a dork you exiled on the battlefield under your control, which is likely with its flying, and then you can tap it in future turns to keep up, if your first crew was answered
40/62 Omastar
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The Lord of the Rings: Tales of Middle-earth Jumpstart Volume 2 Booster Contents 10 Common and uncommon cards from The Lord of the Rings: Tales of Middle-earth 1 New-to- Magic rare designed for The Lord of the Rings: Tales of Middle-earth Jumpstart Volume 2 boosters 1 Rare or mythic rare card from The Lord of the Rings: Tales of Middle-earth 2 Traditional foil basic lands 6 Non-foil basic lands 1 Jumpstart Booster theme card Across The Lord of the Rings: Tales of Middle-earth Jumpstart Volume 2 , there are a total of five new-to- Magic rares, each aligning with the booster's color and theme

As it happened, Mono-Blue was still good against decks like Simic Nexus and the myriad Esper decks despite Blast Zone and Teferi seeing play, and the real thing holding the deck back was the rise of Gruul and Izzet Phoenix both incredibly tough matchups and the shift in Mono-Red away from Risk Factor and towards Experimental Frenzy, as the jump-start on Risk Factor telegraphs when you need to have countermagic open, whereas Frenzy is always ready to punish you the moment you tap out for a Tempest Djinn