Unless you have a big threat on board, stick to alternating the first two abilities to keep your opponents on their toes
Limit Break: Build out your party of companions and equip them with formidable weapons
Step Through While not a Wizard creature, this five-mana sorcery features a spicy little activated ability that is perfectly suited to Wizard-focused Commander decks
Both prevent all damage, not just combat damage
Fable decks may still have their hands full with the multitude of combo decks in the format, but theres no denying how good Fable is on rate, and I expect Fable decks to still be a pillar of the Historic format
Check Lands Harder to search for than Fetchlands or Shocklands, but they are my personal favorite type of lands, they check to see if you already have one of the two colors already on the field, if you do, they become playable instead of waiting on land