Ignoring summoning sickness on your Wizards helps you dig for whatever answer you need at a given time, or to just refill your hand once you've cast a bunch of spells right before the end of your last opponent's turn
It's nasty for formats that care about some, and sometimes you'll draw around 7 and sometimes more (Reliquary Tower et al) and sometimes around half or so
Perfect for new players, the intro-ready 60 card sets simplify deckbuilding while maintaining strategic depth
Magic: The Gathering has held several crossovers with multiple franchises thanks to Universes Beyond, but none seem to capture the flavor of the setting as easily as Lord of the Rings: Tales of Middle-earth
Five Loyalty - Because most decks only interact with burn or swinging into them, the more their initial loyalty is, the better they are at lasting until later in the game
Like the Storm Cauldron strategy above, bouncing lands changing from a cost to an extreme advantage is pretty good