Without any modifications, it only takes three combat phases to deal enough poison counters to an opponent to make them lose the game
The point here is that your goal should be to draft a deck cohesive enough to not want to play Axgard Braggart
The best part is that the deck is super cheap everywhere, coming in at just $42 in paper and with just 16 total rares and mythics (with half of the being eight dual lands) on Magic Arena
Sangromancer doesnt do this, but it may have a shot regardless
I do believe, though, that design is in a healthy place, and that we're continuing to improve our ability to make awesome Magic sets
Also, none of these trigger as sourceries, so you can do it on any turn as well