This card plays very well with shuffle effects
Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library
take 2 Dragon "Number" monsters with different names from your Extra Deck and/or GY, except "Number 97: Draglubion", Special Summon 1 of them and attach the other to it as material, also for the rest of this turn you cannot Special Summon other monsters, or declare an attack, except with that Special Summoned monster
You can equip your opponent's Swiftfoot Boots, pulling them off of their commander so that you can exile or destroy it before they can re-equip on their own turn
The equipment sub-theme it enables can benefit your other knights by giving them gear to overpower your opponents, while always keeping the option open to go full Voltron once your commander hits the field
A dedicated Maze's End deck runs tons of wraths and goes hard after that wincon, but it plays very much the same and the gameplay doesn't take long to feel stale