Going to 7 loyalty and making 2 1/1's means it's unlikely to die, the 2 CMV return can get you a bunch of useful creatures or fetchlands back, the damage either pings off troublesome creatures or goes face, and the 6 means you get 2 more shots at any of the above
Order Ice Age now
If you somehow manage to reach 10 garrison, it is possible to deal 100 damage with a reflective creature, such as a screaming nemesis or a thorny servant
It's very close to what would eventually become Treasure with the one exception that it didn't have to tap when you sacrificed it

Ademi of the Silkchutes Alenni, Brood Recruiter Amazing Spider-Girl Ancient Spider Arachne, Psionic Weaver Arachnus Spinner Arasta of the Endless Web Araa, Heart of the Spider Astonishing Spider-Man Borys, the Spider Rider Canoptek Spyder Doom Weaver Dragonlair Spider Fateweaver Fizik, Etherium Mechanic Gloria, the Great Armorer Hatchery Spider Iron Spider, Stark Upgrade Kavaero, Mind-Bitten Kraza, the Swarm as One Llanowar Greenwidow Makdee and Itla, Skysnarers Radioactive Spider Rizna, the Spider-Crowned Scarlet Spider, Ben Reilly Sensational Spider-Man Shelob, Child of Ungoliant Shelob, Dread Weaver Silk, Web Weaver Silklash Spider Skv'x the Augmenter Spectacular Spider-Man Spider-Ham, Peter Porker Spider-Man 2099 Spider-Man, New Champion Spider-Punk Spider-Woman, Stunning Savior Spinner of Souls Spinneret and Spiderling Sporeweb Weaver Superior Spider-Man Sweet-Gum Recluse Symbiote Spider-Man Tarantusk, Unwisely Awoken Thran Spider Twitching Doll Uharis, the Stormspinner Yera and Oski, Weaver and Guide

And then you have a healthy dose of interesting cards without any of the set mechanics