Whether your oozes deal with +1/+1 counters or tokens, this green enchantments got you covered
(Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn
During the manufacturing process for Beta cards, the largest difference that was not intended was the corner cutting process
I suggest looking for removal spells while you brew, as there will often be spells that work better with specific commanders
In the Vintage format Mishra's Workshop decks can easily cast Jester's Cap, and it gives the all-artifact deck a way to deal with cards it otherwise could not
The creature part is not the pull, but adds some meaningful extra value to the card.