If a game went on for more than a handful of turns, the Red decks would start to run out of options
If youre just getting into collecting now, starting to collect more, or you simply want to upgrade your storage option from the old ring binder youve been using since the 1990s, this (unranked) list is for you
Having explosive turns is what wins you Commander games
These cards would normally loose much of their value in the late game, but in this deck they become part of a land ramp and recursion engine that continues throughout the game
They slide around on areas and make stuff look all lustery
It's one of the most popular creature types in MTG history as a squirrel, and it's also powerful in its own right, with baked-in mana ramp on top of token duplication that can create some absurd boardstates quickly