You need to be able to add more characters to the board and overwhelm them with numbers, so your goal should be to play as many cards as you can and increase your inkwell each turn, at least until turn seven
You get to trade in your library and graveyard to turn your next (last) five draws into your best
If you can only cast one spell a turn, then a flash cards gives you a lot more options
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Discard Cards Ursula Deceiver is usually the first discard option to play, allowing you to look at your opponents hand to gain valuable information and discard a Song from their hand
Cards like Courser of Kruphix and Tireless Tracker are exceptional here but will be snatched up by any green deck, so it might be good for some of those payoffs to demand/reward a stronger commitment I'd consider Wayward Swordtooth as a more balanced version of the extra lands effect with a subgame that's fun and attainable (and not just by you!) #3 I think Simic Lands is a great archetype that won't be leaving my cube any time soon